As well as this preview with even more footage! EEEEE!!
As well as this preview with even more footage! EEEEE!!
Currently in NYC it’s 94 degrees outside. With the 38% humidity, it “feels like” 96 degrees. Having this at the forefront of my decision-making process, I have opted to not leave this building until at least 5:30 tonight when these ridiculous temperatures have already started subsiding and have entered the “free fall” stage (somewhat misleading at this rate, but when it’s mid-to-high 90s, you’d be happy for mid-80s too!). That said, here’s what you’ve missed this week:
***WARNING: VIDEO GAME NERD ALERT (if you are not interested in games in the slightest, you won’t much care about what is included in this post)***
The season of completing law school apps has started (and if there were any question about whether or not it had, you can look at the number of “apply to our random school in who knows where USA and we’ll even waive the application fee!” in my inbox right now).
As I begin to address the numerous things I need to accomplish in the next 2 months in order to execute the perfect “applied in September” rolling admissions strategy, I’m using up every last second not spent at work, running (Queens Half-Marathon is at the end of this month!), or finishing necessary errands on Bioshock 2.
Initially, I tried the original Bioshock, didn’t like it, and eventually ended up trying it again a year or so later and loved it. As soon as I finished playing the original, I wanted to play the sequel. Sometimes a sequel will land pretty flat after an amazing debut game, but with the Bioshock franchise, that is thankfully not the case.
In the original you were expected to take down some Big Daddies in order to rescue/harvest (I always rescued) the Little Sisters (yes, you, a mere mortal, are expected to take down those big things encased entirely in metal). Rescuing them garnered you some ADAM, which you could use to level up. Harvesting them garnered you even more ADAM, but that also made you kind of evil and I have this weird thing with video games where I just gravitate more toward the more conscientious character. In the sequel, you are the Big Daddy and your job is to basically rescue (read: steal) Little Sisters from other Big Daddies, use them to harvest for ADAM, and then opt to either rescue/harvest them for more ADAM. Pretty much everything that made the original game great is back in the sequel, so there’s not much to complain about if you really liked the first game. Additionally, there are some new odds and ends that I like better in Bioshock 2:
I haven’t finished Bioshock 2 yet, but I’ve played through about 4 levels or so and I’ve loved every minute of it. It’s fun and seriously mindless entertainment that is always helpful when the rest of your day is consumed by working hard, running hard, and navigating the seemingly endless world of applying to law schools.
That might be what you all will experience from me on this website for at least the next 72 hours. Here’s why:
I just picked it up today, and plan on going straight home after work to play. My initial reaction when I finally got it into my hands?
My reaction after getting over my initial shock and excitement?
On a blog about musings! Fancy that.
EDIT: To add this gem that I didn’t find until after I’d posted this. As Dan Savage puts it so eloquently, “f*ck your feelings!“
We’ve made it kids. The upcoming release of what is arguably one of the most highly anticipated games of 2010 is here. 9 more days and we will be able to explore the apocalyptic world of Fallout once again, this time set in a town called New Vegas.
I realize what this post makes me: a nerd. A totally unabashed and highly vociferous nerd (though, don’t lump me in with the Cheetos-crunching, Red Bull-swigging crowd…they can’t even spell “unabashed” and “vociferous” let alone use them correctly in a sentence). I can’t help it though. Fallout 3 is easily one of my favorite Xbox games ever, and I spent more hours than I’d care to admit over the internet playing it. It was gritty, well written, often amusing, and an often terrifying portrait of what humanity would do to itself if it were ever thrown into a post-apocalyptic environment. There’s no government, no world order. It’s every person for his or herself, literally. The sheer brilliance of the game comes from the encounters you have with various characters, and you have to decide “is this person going to try and screw me over? Kill me? Steal all my precious things?” You are then forced to make a decision on how you want to interact with that character, and even saying the wrong thing could end in a bloody battle. Characters, and so-called “communities,” battled over radiated water and ammunition. If you decided you wanted to play as the conniving, selfish type, you could wait for them to kill each other off and then swoop in and steal the supplies that were battled over. You also have the option of being a “good” or “evil” character, and other characters would react to you in kind (apparently gossip is alive and well after the apocalypse…). Other times, you would end up in these fights and have to get yourself out of them alive. Sometimes you’d use more ammunition than you’d get back in these battles. Fallout 3 took you, the player, deep into the heart of a wasteland DC and not only did you have to navigate your way past dangerous mutated creatures and “mutants,” you’d have to get past overly zealous military personnel, thieves, and even religious fanatics. For those of you who know me offline, it should come as no surprise why I loved this game. It illustrates exactly what I personally believe would happen should we ever, god forbid, face this kind of scenario. It reminds me of books I grew up on, and loved, like William Golding’s Lord of the Flies where mob rule becomes inevitable once societal order is eliminated and replaced with anarchy.
The good news for people like me with this release is that it very much looks like it will live up to its predecessor. The exact same people responsible for Fallout 3 worked on Fallout: New Vegas. So when you stop hearing from me in about a week and a half, you’ll know why. I’ll be glued to my TV, Xbox, and another dystopia courtesy of Bethesda Game Studios!